Videograms of a Revolution

Videograms of a Revolution 1992

7.80

Videograms of a Revolution is a 1992 documentary film compiled by Harun Farocki and Andrei Ujică from over 125 hours of amateur footage, news footage, and excerpts from the Bucharest TV studio overtaken by demonstrators as part of the December 1989 Romanian counter-revolution.

1992

Serious Games 2 – Three Dead

Serious Games 2 – Three Dead 2010

1

An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.

2010

The Double Face of Peter Lorre

The Double Face of Peter Lorre 1984

5.30

Peter Lorre achieved international fame for his performance in the myth-making role in M. This character has held a peculiar fascination for generations of cinephiles. However, at the time, whilst such success meant recognition, it also weighed on the Hungarian actor as a constrictive burden. Using photographs and film extracts, Das doppelte Gesicht reconstructs the ups and downs of Lorre's career, taking into consideration the economic imperatives and workings of the film industry at the time. (Arnold Hohmann, 1984)

1984

Images of the World and the Inscription of War

Images of the World and the Inscription of War 1991

6.50

Farocki’s intriguing and troubling film explores the processes of visual perception and how they affect our understanding of history and society. In a work reminiscent of the writings of Paul Virilio and Michel Foucault, Farocki examines a range of phenomena including aerial reconnaissance photos of the Auschwitz concentration camp.

1991

Serious Games 4 – A Sun With No Shadow

Serious Games 4 – A Sun With No Shadow 2010

1

An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.

2010

Serious Games 1 –

Serious Games 1 – "Watson Is Down" 2010

1

An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.

2010

Interface

Interface 1995

5.30

Harun Farocki was commissioned by the Lille Museum of Modern Art to produce a video 'about his work'. His creation was an installation for two screens that was presented within the scope for the 1995 exhibition The World of Photography. The work Schnittstelle developed out of that installation. Reflecting on Farocki's own documentary work, it examines the question of what it means to work with existing images rather than producing one's own, new images. The title plays on the double meaning of 'Schnitt', referring both to Farocki's workplace, the editing table, as well as the 'human-machine interface', where a person operates a computer using a keyboard and a mouse.

1995

An Image

An Image 1983

5.57

"Four days spent in a studio working on a centerfold photo for Playboy magazine provided the subject matter for my film. The magazine itself deals with culture, cars, a certain lifestyle. Maybe all those trappings are only there to cover up the naked woman. Maybe it’s like with a paper-doll. The naked woman in the middle is a sun around which a system revolves: of culture, of business, of living!" (Harun Farocki, Zelluloid, no. 27, Fall 1988)

1983

Workers Leaving the Factory

Workers Leaving the Factory 1995

5.80

Using one of the Lumière Brothers' first films of workers leaving the Factory as his starting point, Farocki provides an insight to changes in industrial production, workers' strikes and motion pictures-- via images of workers leaving factories throughout the years.

1995

Between Two Wars

Between Two Wars 1978

6.00

A film about the time of the blast furnaces – 1917–1933 – about the development of an industry, about perfect machinery which had to run itself to the point of its own destruction.

1978

Prison Images

Prison Images 2000

7.00

A film composed of images from prisons. Quotes from fiction films and documentaries as well as footage from surveillance cameras. A look at the new control technologies, at personal identification devices, electronic ankle bracelets, electronic tracking devices.

2000

In Comparison

In Comparison 2009

6.60

In Comparison revisits issues explored in the director's 2007 two channel installation Comparison Via a Third. Spanning continents and cultures, the film focuses on the brick in its many contexts, from the collective efforts of a community building a clinic in Burkina Faso, through semi industrialized moldings in India, to industrial production lines in Germany, France, Austria and Switzerland. Through its notable structure and its captivating rhythms, In Comparison presents various methods of labor production, allowing for an assessment that changes with every layer and goes well beyond a simple binary divide.

2009

The Expression of Hands

The Expression of Hands 1997

5.80

Historically, the cinema close-up was initially employed to convey emotions through facial expressions. But soon filmmakers also began focusing their attention on hands. Using film extracts, Farocki explores this visual language, its symbolism, Freudian slips, automatisms and its music. Often, hands betray an emotion which the face tries to dissimulate. They can also function as a conduit (exchanging money) or witness to a form of competence (work).

1997

A Way

A Way 2005

1

"If there is a relationship between production and destruction, between the development of productive and destructive forces, then the atom bomb is the ultimate weapon of the post-industrial age. Greatest tonnage, highest mortality, maximum devastation. But what comes next, what are the weapons of the post-industrial age?" - Harun Farocki

2005

Serious Games 3 – Immersion

Serious Games 3 – Immersion 2010

1

An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.

2010