Беглы па лязе 2049 2017
Прадаўжэнне культавага фільма «Беглы па лязе», дзеянне якога разгортваецца цераз некалькі дзесяцігоддзяў.
Прадаўжэнне культавага фільма «Беглы па лязе», дзеянне якога разгортваецца цераз некалькі дзесяцігоддзяў.
Амерыканская навукова-фантастычная неануар-антыўтопія 1982 года. Пераробленая экранізацыя рамана Філіп К. Дзіка 1968 года "Ці мрояць андроіды пра электраавечак". Фільм паказвае Лос-Анджэлес лістапада 2019 года, у якім генетычна спраектаваныя рэпліканты, на выгляд неадрозныя ад людзей, вырабляюцца магутнай карпарацыяй Тайрэл і іншымі мега-карпарацыямі па ўсім свеце. На Зямлі рэпліканты забаронены, іх выкарыстоўваюць толькі для небяспечных ці брудных задач у калоніях Знешняга Свету. Рэплікантаў, якія збягаюць на Зямлю, высочваюць і забіваюць ("адпраўляюць у адстаўку") асобныя атрады паліцэйскіх, так званых "бегуноў па лязе" - блэйдранераў (Blade Runners). Сюжэт паказвае рызыкоўную групу рэплікантаў, што нядаўна ўцяклі і хаваюцца ў Лос-Анджэлесе, і спрактыкаванага блэйдранера Рыка Дэкарда, які неахвотна згаджаецца прыбраць іх.
ХХІІІ стагоддзе. Да Зямлі набліжаецца Зло неверагоднай сілы. Каб спыніць яго, нью-ёркскаму таксісту трэба сабраць 4 асноўных стыхіі – зямля, вада, агонь, паветра – і дадаць яшчэ адзін загадкавы Пяты элемент...
Five centuries ago, Demon Lord Veltol reigned over an immortal nation. Now, the time has come for him to awaken once again. The year is 2099, and civilization has reached peak evolution, leading to a high-tech landscape with towering skyscrapers—nothing like he’s conquered before. Veltol may be a relic of the past, but make no mistake, this new world will be his for the taking!
Terrifying creatures, wicked surprises and dark comedy converge in this NSFW anthology of animated stories presented by Tim Miller and David Fincher.
Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
After 250 years on ice, a prisoner returns to life in a new body with one chance to win his freedom: by solving a mind-bending murder.
.hack follows several young players as they navigate the vast, mysterious MMORPG known as “The World” – a place, it turns out, that is sometimes impossible to leave.
Two siblings - an idealistic teenage boy and his naïve younger sister - are forced to pilot an abandoned Jaeger across a hostile landscape in a desperate attempt to find their missing parents.
As new villains overrun Gotham City of the future, the aging Bruce Wayne hangs up the cape of the once invincible Batman. But when troubled teenager Terry McGinnis stumbles upon the Dark Knight's secret, a new alliance is forged. And a triumphant new Batman is born.
In a dystopia riddled with corruption and cybernetic implants, a talented but reckless street kid strives to become a mercenary outlaw — an edgerunner.
In the year 2100, children have become Web divers and uploaded their consciousness onto global computer networks. They play in a cyber park called the Magical Gate. One day, a mysterious computer virus appears and begins to destroy the Magical Gate. Programs called Web Knights were created to protect the children from the virus but the virus turned all the Web Knights against the children. The only Web Knight to escape this is Gladion. Gladion seeks the help of Kento Yuki, a Web Diver who is in the fourth grade.
In the future when technological enhancements and robotics are a way of life, Major Motoko Kusanagi and Section 9 take care of the jobs that are too difficult for the police. Section 9 employs hackers, sharpshooters, detectives and cyborgs all in an effort to thwart cyber criminals and their plans to attack the innocent.
Echo is a member of a highly illegal and underground group of individuals whose personalities have been wiped clean so they can be imprinted with any number of new personas. Confined between missions to a secret facility known as the Dollhouse, the "Actives" are hired by the wealthy, powerful and connected to wholly become—with mind, personality and physiology—whomever the client wants or needs them to be. They know no other life than the specific engagements they are in at that time—or do they?
After a global financial crisis, the world is engulfed in an AI-driven "sustainable war." It's up to Section 9 to counter new forms of cyber threats.
Psycho-Pass is set in a futuristic era in Japan where the Sibyl System, a powerful network of psychometric scanners, actively measures the biometrics of its citizens' minds. The resulting assessment is called a Psycho-Pass. When the calculated likelihood of an individual committing a crime, measured by the Crime Coefficient index, exceeds an accepted threshold, he or she is pursued, apprehended, and either arrested or decomposed by the field officers of the Crime Investigation Department of the Public Safety Bureau.
Stuck in a small Appalachian town, a young woman’s only escape from the daily grind is playing advanced video games. She is such a good player that a company sends her a new video game system to test…but it has a surprise in store. It unlocks all of her dreams of finding a purpose, romance, and glamour in what seems like a game…but it also puts her and her family in real danger.
In a futuristic world almost barren of life, mankind is confined to mechanized domed cities where A.I.’s control all aspects of life. In this world, humans are no longer born, they are manufactured in a production line; and alongside them live androids known as autoreivs. Within one of these domed sanctuaries named Romdeau lives Re-l Mayer, one of a few citizens who aren’t entirely prevented from thinking. Her grandfather's prominent position and the affection of the scientist Daedalus have left her more free will than is normally allowed, but Re-l has started to question the sanctity of the city and the citizens' perfect way of life. With mysterious beings known as proxies causing havoc and a man named Vincent causing great influence on her life, Re-l must travel outside of the city to find the answers she seeks and discover the mystery behind "the awakening".
Humans that have been physically altered and turned into dangerous weapons are known as the Extended. Juuzou Inui awakens as one of these weapons — with amnesia. But his job as an agent investigating the Extended leads to a mysterious child with Extended ties showing up at his office. Now Inui must keep the child away from street gangs and the megacorporation Berühren, and it won't be easy.
MegaTokyo 2033: Tokyo was left flattened as a result from a great earthquake. A new city, MegaTokyo, was then recreated due in no small part from the aid of a multi-million dollar company, Genom Corp. Genom created and mass-produced biomechanical creatures called Boomers to aid in the restoration of MegaTokyo. When the Boomers began to run out of control, the ADPolice at first tried to stop them, but they proved to be far more difficult to deal with than was first imagined. Under the ever looming Boomer threat, a group of four girls from varying degrees of society banded together. Calling themselves The Knight Sabers, they were the only ones with enough firepower and resourcefullness to defend the fledgling MegaTokyo from Genom and it's berserk Boomers.
In the year 2115 of the Fortress, Wei Qin, commander of the border troops, went to the Fortress to participate in the selection of the elected official and to secretly investigate those responsible for the Border incident. At the same time, the No. 1 public enemy, Yuan Yi, launched a major revolt. As the plot progresses, all parties are involved in this quest. How is Wei Qin going to sort out the true from the false and bring the truth out?
Gene Starwind is a jack-of-all-trades responsible for odd jobs and bounty hunting with his partner, Jim Hawking. Stuck on a rundown planet, he’s going nowhere fast. But when a bodyguard job goes sideways, he finds himself the proud owner of the Outlaw Star and on an adventure to find the mysterious Galactic Leyline. Facing pirates and dangers galore, can he survive the journey through space?
Denizens of Lux have come to call it "The City" and treat it as a sentient force. Three factions vie for control of the city: the Organo, a strictly professional conglomerate with ties to the criminal underworld in the prosthetics business; the Union, a fanatical populist group interfering with Organo's affairs; and Racan, a marauding group of Texhnolyzed youths.