Mind Game 2004
Nishi is a loser who has a crush on his childhood girlfriend. After an encounter with the Japanese mafia, he journeys to heaven and back, and ends up trapped in an even more unlikely place.
Nishi is a loser who has a crush on his childhood girlfriend. After an encounter with the Japanese mafia, he journeys to heaven and back, and ends up trapped in an even more unlikely place.
An adaptation of the original five volume arc of the popular JoJo's Bizarre Adventure manga, covering the Phantom Blood chapters. Jonathan Joestar is an aristocratic boy whose life is suddenly turned upside down by a mysterious new boy who arrives, Dio Brando. Dio has a connection to his father, and over time, a rivalry forms as Dio becomes obsessed with a mysterious, ancient, and mystical stone mask that Jonathan's father keeps. This film has not been publicly released outside of its original limited run in Japanese theaters and is considered virtually lost.
Hamaji, a young huntress from the mountains, stumbles into the middle of a shogun’s vendetta against a group of human-dog hybrids, the Fusé. Rumors of Fusé murdering innocent people in the bustling city of Edo have sparked a bounty for their heads. Along with her brother, Hamaji joins the hunt for this dangerous quarry, but after accidentally befriending one of them, Hamaji is torn between two worlds: her life as a self-reliant huntress, and the young woman her new friend has helped her to uncover.
While investigating the horrifying death of her boyfriend, Mai Takano learns about a videotape haunted by the spirit of a disturbing girl named Sadako, which kills anyone who watches it exactly one week later. When her boyfriend’s son, Yoichi, starts to develop the same psychic abilities as Sadako, Takano must find a way to keep the boy and herself from becoming the next victims.
Top model Lilico, having recently undergone multiple cosmetic surgeries, begins to experience troubling side effects. As she desperately tries to retain her perfect image, Lilico descends into a world of nightmares and makes those around her miserable.
Coffee And Cigarettes is a collection of eleven films from cult director Jim Jarmusch. Each film hosts star studded cast of extremely unique individuals who all share the common activities of conversing while drinking coffee and smoking cigarettes.
When a sudden plague of blindness devastates a city, a small group of the afflicted band together to triumphantly overcome the horrific conditions of their imposed quarantine.
Two penniless orphans, Black and White, struggle to survive on the mean streets of Treasure Town. When a megacorporation threatens to tear down the town to build an amusement park, Black and White engage in the fight of their life.
Toru recalls his life in the 1960s, when his friend Kizuki killed himself and he grew close to Naoko, Kizuki's girlfriend, and another woman, the outgoing, lively Midori.
A life-size, inflatable sex doll suddenly comes to life one day. Without her owner knowing, she goes for a walk around town and falls in love with Junichi. She starts to date Junichi and gets a job at the same store where he works. Everything seems to be going perfectly for her until something unexpected happens.
In Mahoro, the fictional suburb of Tokyo, Tada works as a general problem solver for hire. One day, former classmate Gyoten appears unannounced. Both men are over 30 years old and divorced. With no explanation, Gyoten suddenly asks to spend the night at Tada's home. Eventually, Tada accepts Gyoten as his assistant and together they become involved in various cases concerning an assortment of people from different walks of life.
A part-time employee in a mahjong parlour runs across a young woman, who is unable to walk, in baby carriage. He becomes friends with the woman and begins to feel enamoured with her.
Husband and wife Michiko and Takao move from their urban existence in Tokyo to the isolated, rural farming village where Takao grew up.
Into the bully-infested home room class struts a fearless, ceramic-masked student. Squarely confronting a gang of ruffians, it is soon discovered that behind the mask is none other than Danta, an otherwise weakling student who has heretofore been picked on relentlessly by these same bullies. Donned with his mask, however, Danta exhibits a totally other personality, lacking fear and intimidation. The other students, looking on, soon experiment with the power of masks and find to their glee that behind a facade of anonymity, they experience an overwhelming power to act without the confines of self-consciousness.
Akira, a teacher from Tokyo, has just arrived in a small rural town to begin his new job. Soon after arriving, he meets, and begins to fall for, Miki, a papermaker and part of a large and unusual family. When he learns of an ancient legend that the family carries the curse of the Inugami, or Dog God, he brushes it off as silly superstition. After a series of mysterious deaths, however, the townspeople begin to grow restless, and Akira must confront the truth about Miki and her family.
When eighth-grade cool guy Hiromi transfers from Tokyo to a small elementary/middle school with only six kids enrolled, wholesome and honest Soyo becomes enthralled with his sophisticated world.
As children, the introverted Smile was being bullied by a gang of kids until the brash Peco comes by and chases all of them them away. Peco then takes Smile under his wings and teaches him how to play the game of ping pong. From there a life long best friend relationship comes into existence between these two polar opposite kids.
Some students decide to set up a play written by one of their classmates, who has commited suicide. The play is based on a tragic and mysterious legend about a love affair between two teachers at the school long ago. Some girls then accidentally stumble over some information about the legend, and the girl who commited suicide. Shortly after, the girls start turning up dead in seeming accidents.
28 year old freelance writer Sakura Asuka wakes up tied in a white room. The white room is a protected room located in an isolated ward of a psychiatric hospital. Sakura first became unconscious because of heavy alcohol use and a druge overdose. She’s confined in the single room because of her high risk of committing suicide. Sakura tried to talk to the nurses and doctors but they didn’t listen to her. Under the circumstances another patient Miki, who suffers from an eating disorder, leads her to understand the unknown world. But, Sakura is looking for the way to get back to the real world as soon as possible.
In 1969, Sawada is filled with idealism that permeated that era and starts working as a gonzo journalist for a weekly magazine. Two years later, Sawada interviews activist Umeyama with senior reporter Nakahira. Umeyama boasts that his group will steal arms and take action in April. Sawada doubts Umeyama's claims but is attracted to his personality. An incident occurs... Sawada hears news that a man was killed at a army post...