Propaganda 2013
An anti-western propaganda film about the influences of American visual and consumption culture on the rest of the world, as told from a North Korean perspective.
An anti-western propaganda film about the influences of American visual and consumption culture on the rest of the world, as told from a North Korean perspective.
A war vet with severe PTSD is threatened by a online video gamer crew for being too good at beating them. He finds out about a personal connection to him that makes him snap.
Feature length documentary about the infamous video game franchise 'Postal' by Running with Scissors. Exploring the company's history and possible imprint violent video games bring to the real world.
The tragic story of a guest and his perspective of the war between the society, and the enemy bacon soldiers.
The story of the gaming phenomenon that is Street Fighter II, exploring its origins and its impact on the lives of kids and teenagers worldwide.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
A unique videogame character, created by a 13 year-old at a life sim, tells his unfortunate life tale from the moment he was created. Full of hatred and resentment, he will seek answers about his world and the evil God who controls it.
Follow Alex, Janae, and Katie as they investigate the hidden threats inside online worlds designed for children. After Katie is harassed by a predator on Roblox, the trio uncovers a disturbing network of extremists, predators, and illicit content. As their investigation gains traction, real-world tragedies — including a kidnapping and a mass shooting — underscore the devastating consequences of a system failing to protect its most vulnerable users. Through expert interviews and gripping verité storytelling, the film exposes the gaps in platform regulations and the dangers that continue to slip through the cracks. Blending investigative journalism with compelling visuals, Dangerous Games delivers a wake-up call on the urgent need for accountability in the evolving digital world.
The golden age of arcades may have been in the 80s, but decades later arcades are back and bigger than ever in the arcade bar. Arcade bars have been spreading across the globe; transporting old school gamers back to their childhood while bringing in a new generation of players. It's Cheers for nerds, a place where every body knows your game. "Token Taverns" is a documentary exploring the growth of arcade bars and what this growing trend is all about. "Token Taverns" centers on 3 arcade bars and their owners over 2 years as they try to thrive and survive through a global pandemic.
After talking to an AI online, our protagonist, Mayne, is receiving strange phone calls from an unknown person. Soon he will have to face heavy threats, and get engaged into an action packed adventure to save humanity from evil forces.
Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
Melody loves when visitors stop by so she can show off all of her favorite electronics.
Maxine works at a factory making haptic inputs. After she steals one her favorite rabbit-ninja game beats skills directly into her muscle memory. When a fellow haphead causes her father's death she uses her new deadly skills to investigate.
Recorded on March 29th, 2020, without a live audience, this performance features a full orchestral arrangement of select songs from NieR Gestalt/Replicant, and NieR:Automata, narration by a star-studded voice actor cast, vocal performances by the singers, and a special viewing mode for experiencing the projected visuals from the concert. Featuring footage from the Sunday, March 29th, 2020 Tokyo performance at the Tokyo International Forum, Hall A
Inspired by a YouTube comment from user 00WARTHERAPY00, this touching short film tells the story of a son playing his old Xbox console for the first time years after his father’s death— chasing his father’s ghost in the racing video game Rally Sport Challenge
Go behind the scenes of the intense world of professional Counter-Strike: Global Offensive (CS:GO). Follow the personal stories of legendary players Oleksandr “s1mple” Kostyliev, Kaike “KSCERATO” Cerato, and Casper “cadiaN” Møller as they navigate the highs and lows of the Intel® Extreme Masters (IEM) Major Championship in Rio de Janeiro. Narrated by the dynamic CS:GO caster Alex “MACHINE” Richardson, “Game and Glory” immerses you in the high-stakes drama and nail-biting tension of one of the largest esports events ever, with a staggering prize pool of $1,250,000. Experience the unmatched energy of a crowd like no other, and the electrifying atmosphere that made the IEM Rio Major an unforgettable chapter in esports history. Whether you’re a seasoned fan or new to the scene, this documentary promises to captivate and inspire, showcasing the relentless pursuit of glory in the world of professional gaming.
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseball" series. Even today, they continue to challenge new endeavors, such as soliciting game character names and designs from the general public, and remain a game maker with many fans. This feature thoroughly explores Jaleco, including development secrets of their nostalgic hit software and a game catalog!
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
Game Grumps: Dan and Arin playin' games, gettin' mad and being bad!
Animated comedy set in the futuristic year of 201X, where the world is populated by video game and manga-esque characters.
Amid the stark discord of twin cities Piltover and Zaun, two sisters fight on rival sides of a war between magic technologies and clashing convictions.
Rakuro Hizutome only cares about one thing: beating crappy VR games. He devotes his entire life to these buggy games and could clear them all in his sleep. One day, he decides to challenge himself and play a popular god-tier game called Shangri-La Frontier. But he quickly learns just how difficult it is. Will his expert skills be enough to uncover its hidden secrets?
Konoha Akisato is an illustrator that loves beautiful girls and bishojo games. Her dream is to become a super-popular illustrator, so she is working hard at a bishojo game production company, but reality isn't that kind... With the golden age of social network games in full force, Konoha's company isn't doing well, and she works as a sub illustrator, spending her days painting the backs of random background characters. One day, the owner of a game shop gives her a classic bishojo game. With all her excitement over the golden age of bishojo games, she opens the package to "Dokyusei," and is enveloped by a bright light. Konoha then realizes that she just traveled back in time! She ends up in the year 1992! It's the dawn of the bishojo game era! Konoha ends up working at a company called Alcohol Soft. Will she be able to think about, draw, and create all the beautiful girls she’s ever wanted?! A story about a girl and her overwhelming love for beautiful girls—"Now, let's begin!"
GamesMaster was a British television show, screened on Channel 4 from 1992 to 1998, and was the first ever UK television show dedicated to computer and video games.
The Bugster Virus, formed from video games, threatens humanity and seeks to turn Bugsters into complete beings. A hospital intern, Emu Hojo, and three other Kamen Riders (Brave, Snipe, and Lazer) must defeat the virus and save humanity.
After graduating high school, Suzukaze Aoba joins Eagle Jump, the game company that developed Fairies Story, the game she obsessed over as a kid. On her first day as a working member of society, Aoba heads to work swaying in a packed, morning rush hour train. She manages to get to the office building all right but hesitates, wondering if it was really okay for her to take that last step and go inside. That's when a senior member of staff, Toyama Rin, shows up at work and safely leads Aoba inside the offices of Eagle Jump.
Bad Influence! is an early to mid-1990s British factual television programme broadcast on CITV between 1992 and 1996, and was produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's World". It was shown on Thursday afternoons and had a run of four series of between 13 and 15 shows, each of 20 minutes duration. For three of the four series, it had the highest ratings of any CITV programme at the time. Its working title was Deep Techies, a colloquial term derived from 'techies' basically meaning technology-obsessed individuals.
2 Player Productions and Double Fine Productions present Double Fine PsychOdyssey, an unprecedented documentary experience seven years in the making. Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.
Video game television show with tricks, news, and coverage of events related to Nintendo. With Gus Rodriguez (co-creator of the Mexican video game magazine Club Nintendo) and Javier R. Avila (El chavo) as hosts.
Liu Yinuo, a 30-year-old ordinary office worker, was accidentally summoned to the game world. To get back to the real world, Liu Yinuo, an excellent game player, began to teach an 18-year-old girl, Tian Enya to play games, who is the savior in the game world. In the end, the two girls finished the goal in the game world with the help of many partners and returned to the real world with a more positive attitude towards life.
Reviews, editorials, and retrospectives of video games.
Finding himself back in time 10 years ago, though technically an almost parallel world in 2009, Pei Qian got a system where he gets money to run his business. The funds for business and personal use are separated. After a set period, he can earn his personal funds according to how much his business funds he has left. The catch? Pei Qian earns more when he makes a loss in his business funds. Happily thinking how easy it would be, with many failed start-ups proving a point, Pei Qian founded his company Tengda and achieved financial freedom through the losses. Unfortunately, fate has other plans for him.
Parker Coppins, star of a popular YouTube gaming channel, offers comedic gameplay commentary on a variety of games. Some segments include "Scare the Heck Out of Parker," in which Coppins plays horror games, "Parker vs. the Fans," in which he plays one chosen by the fans, and "Parker's Virtual Reality," in which he delves into virtual reality games.
Voters from 4chan's "/v/ - Video Games" board showcase the best and worst of video gaming for the year.
The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley, who worked on its predecessor, the Spike Video Game Awards, for over ten years. In addition to the awards, The Game Awards also features premieres of new games and in-depth looks at previously announced ones.