Speak No Evil 2024
When an American family is invited to spend the weekend at the idyllic country estate of a charming British family they befriended on vacation, what begins as a dream holiday soon warps into a snarled psychological nightmare.
When an American family is invited to spend the weekend at the idyllic country estate of a charming British family they befriended on vacation, what begins as a dream holiday soon warps into a snarled psychological nightmare.
Recently fired and desperate for work, a troubled young man named Mike agrees to take a position as a night security guard at an abandoned theme restaurant: Freddy Fazbear's Pizzeria. But he soon discovers that nothing at Freddy's is what it seems.
Curtis Pike and his family are selected to test a new home device: a digital assistant called AIA. AIA observes the family's behaviors and begins to anticipate their needs. And she can – and will – make sure nothing – and no one – gets in her family's way.
Under the direction of a ruthless instructor, a talented young drummer begins to pursue perfection at any cost, even his humanity.
To push the crime rate below one percent for the rest of the year, the New Founding Fathers of America test a sociological theory that vents aggression for one night in one isolated community. But when the violence of oppressors meets the rage of the others, the contagion will explode from the trial-city borders and spread across the nation.
Chris and his girlfriend Rose go upstate to visit her parents for the weekend. At first, Chris reads the family's overly accommodating behavior as nervous attempts to deal with their daughter's interracial relationship, but as the weekend progresses, a series of increasingly disturbing discoveries lead him to a truth that he never could have imagined.
Finney Blake, a shy but clever 13-year-old boy, is abducted by a sadistic killer and trapped in a soundproof basement where screaming is of little use. When a disconnected phone on the wall begins to ring, Finney discovers that he can hear the voices of the killer’s previous victims. And they are dead set on making sure that what happened to them doesn’t happen to Finney.
A brutal mugging leaves Grey Trace paralyzed in the hospital and his beloved wife dead. A billionaire inventor soon offers Trace a cure — an artificial intelligence implant called STEM that will enhance his body. Now able to walk, Grey finds that he also has superhuman strength and agility — skills he uses to seek revenge against the thugs who destroyed his life.
Though Kevin has evidenced 23 personalities to his trusted psychiatrist, Dr. Fletcher, there remains one still submerged who is set to materialize and dominate all the others. Compelled to abduct three teenage girls led by the willful, observant Casey, Kevin reaches a war for survival among all of those contained within him — as well as everyone around him — as the walls between his compartments shatter apart.
In a series of escalating encounters, former security guard David Dunn uses his supernatural abilities to track Kevin Wendell Crumb, a disturbed man who has twenty-four personalities. Meanwhile, the shadowy presence of Elijah Price emerges as an orchestrator who holds secrets critical to both men.
To put their demons to rest once and for all, Josh Lambert and a college-aged Dalton Lambert must go deeper into The Further than ever before, facing their family's dark past and a host of new and more horrifying terrors that lurk behind the red door.
A brilliant toy company roboticist uses artificial intelligence to develop M3GAN, a life-like doll programmed to emotionally bond with her newly orphaned niece. But when the doll's programming works too well, she becomes overprotective of her new friend with terrifying results.
Since his wife's death, Victor has raised his daughter Angela alone. After she and her friend return from a three-day disappearance with missing memories, they begin displaying frightening behavior reminiscent of the MacNeil possession fifty years prior.
True-crime writer Ellison Oswald is in a slump; he hasn't had a best seller in more than 10 years and is becoming increasingly desperate for a hit. So, when he discovers the existence of a snuff film showing the deaths of a family, he vows to solve the mystery. He moves his own family into the victims' home and gets to work. However, when old film footage and other clues hint at the presence of a supernatural force, Ellison learns that living in the house may be fatal.
One night per year, the government sanctions a 12-hour period in which citizens can commit any crime they wish -- including murder -- without fear of punishment or imprisonment. Leo, a sergeant who lost his son, plans a vigilante mission of revenge during the mayhem. However, instead of a death-dealing avenger, he becomes the unexpected protector of four innocent strangers who desperately need his help if they are to survive the night.
All the rules are broken as a sect of lawless marauders decides that the annual Purge does not stop at daybreak and instead should never end as they chase a group of immigrants who they want to punish because of their harsh historical past.
Twelve strangers wake up in a clearing. They don't know where they are—or how they got there. In the shadow of a dark internet conspiracy theory, ruthless elitists gather at a remote location to hunt humans for sport. But their master plan is about to be derailed when one of the hunted turns the tables on her pursuers.
Two years after choosing not to kill the man who killed his son, former police sergeant Leo Barnes has become head of security for Senator Charlene Roan, the front runner in the next Presidential election due to her vow to eliminate the Purge. On the night of what should be the final Purge, a betrayal from within the government forces Barnes and Roan out onto the street where they must fight to survive the night.
Given the country's overcrowded prisons, the U.S. government begins to allow 12-hour periods of time in which all illegal activity is legal. During one of these free-for-alls, a family must protect themselves from a home invasion.
When Jessica moves back into her childhood home with her family, her youngest stepdaughter Alice develops an eerie attachment to a stuffed bear named Chauncey she finds in the basement. Alice starts playing games with Chauncey that begin playful and become increasingly sinister. As Alice’s behavior becomes more and more concerning, Jessica intervenes only to realize Chauncey is much more than the stuffed toy bear she believed him to be.